Multiple family visits and a chest cold made August a slow month, but progress was still made.
I found a workaround for that vexing EFCore bug.
But I also ran into another AWS constraint that is really throwing a wrench in things. The new Serverless Aurora service is supposed to be released sometime this year, which will fix the problem, but who knows when it will actually happen.
So for now I’ve decided to focus on the game board rendering code. First up will be an SVG renderer. Then one day I’ll look at click & drag options. It will be packaged as an NPM module and is currently on GitHub (not much to see yet).
Slowly but surely.